Rum

is an object in the game.

This object is consumed upon usage.

Usage
can be used for:
 * Recruiting the Bandit: After the Bandit has been given Boiled Potatoes, he will ask for a bottle of Rum. Give him Rum (and then Acorn) to turn him into a playable character.
 * Intoxicate the Priest: Unlock the "Rummy" achievement.
 * Intoxicate the Bear: Giving Rum to the Bear will make it drunk and go away from the cave. Unlock the "Ready For Bed" achievement.
 * Intoxicate the Merman in the Pond: Unlock the "That's Not Water" achievement.